﻿using UnityEngine;
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;

public static class GameEnums
{

	public enum TechName
	{
		AchillesTargetingUnit = 0,
		AdamantiumArmor,
		AdvancedAI,
		AdvancedAntiGravityResearch,
		AdvancedAutomation,
		AdvancedBallistics,
		AdvancedCityPlanning,
		AdvancedConstruction,
		AdvancedDamageControl,
		AdvancedEcology,
		AdvancedEducation,
		AdvancedElectroMagnetics,
		AdvancedElectronics,
		AdvancedEnergyResearch,
		AdvancedEngineering,
		AdvancedFusion,
		AdvancedGeneticEngineering,
		AdvnacedGovernment,
		AdvancedLaserTechnology,
		AdvancedManufacturing,
		AdvancedMassProduction,
		AdvancedMetallurgy,
		AdvancedOptics,
		AdvancedParallelComputing,
		AdvancedPhysics,
		AdvancedPlanetContruction,
		AdvancedRobitics,
		AdvancedSETI,
		AdvancedSpaceResearch,
		AlienManagement,
		AlienResearch,
		AndroidFarmers,
		AndroidScientists,
		AndroidWorkers,
		AntiGravHarness,
		AntiMatterBomb,
		AntiMatterDrive,
		AntiMatterFission,
		AntiMissileRockets,
		AntiMatterTorpedoes,
		ArmorBarracks,
		ArtemisSystemNet,
		ArtificialConsciousness,
		ArtificialGravity,
		ArtificialIntelligence,
		ArtificialLife,
		ArtificialPlanetConstruction,
		AssaultShuttles,
		AstroBiology,
		AstroConstruction,
		AstroEngineering,
		AstroUniversity,
		AtmosphericRenewer,
		AugmentedEngines,
		Autolab,
		AutomatedFactories,
		AutomatedRepairUnit,
		Battleoids,
		BattlePods,
		BattleScanner,
		BattleShipConstruction,
		BattleStation,
		BiomorphicFungi,
		Biospheres,
		BomberBays,
		CapsuleConstuction,
		ClassIShield,
		ClassIIIShield,
		ClassVShields,
		ClassVIIShield,
		ClassXShield,
		CloakingDevice,
		CloningCenter,
		ColdFusion,
		ColonyBase,
		ColonyShip,
		Confederation,
		CoreWasteDumps,
		CyberSecurityLink,
		CyberTechnics,
		CybertronicComputer,
		Cybertronics,
		DauntlessGuidanceSystem,
		DeathSpores,
		DeepCoreMine,
		DeuteriumFuelCells,
		DimensionalPortal,
		DisplacementDevice,
		DisruptorCannon,
		DistortionFields,
		DoomStarConstruction,
		DynamicTargetingDevice,
		ECMJammer,
		ElectroMagneticRefraction,
		ElectronicComputer,
		EmissionsGuidanceSystem,
		EnergyAbsorber,
		EnergyPods,
		EvolutionaryGenetics,
		EvolutionaryMutation,
		ExtendedFuelTanks,
		FastMissileRacks,
		Federation,
		FighterBays,
		FighterGarrison,
		FoodReplication,
		Freighters,
		FusionBeam,
		FusionBomb,
		FusionDrive,
		FusionPhysics,
		FusionRifle,
		GaiaTransformation,
		GalacticCurrencyExchange,
		GalacticCybernet,
		GalacticEconomics,
		GalacticNetworking,
		GalacticUnification,
		GaussCannon,
		GeneticEngineering,
		GeneticMutations,
		GravitonBeam,
		GraviticFields,
		GreenEnergyRefinement,
		GroundBatteries,
		GyroDestabilizer,
		HeavyArmor,
		HeavyFighters,
		HeightenedIntelligence,
		HighEnergyDistribution,
		HighEnergyFocus,
		HoloSimulator,
		HydroponicFarm,
		HyperAdvancedBiology,
		HyperAdvancedComputers,
		HyperAdvancedEngineering,
		HyperAdvancedFields,
		HyperAdvancedPhysics,
		HyperAdvancedPower,
		HyperAdvancedSociology,
		HyperDimentionalFission,
		HyperDimentionalPhysics,
		HyperDrive,
		HyperDynamicTargeting,
		HyperspaceCommunications,
		HyperXCapacitors,
		Imperium,
		InertialNullifier,
		InertialStabilizer,
		InterphasedDrive,
		InterphasedFission,
		IonDrive,
		IonFission,
		IonPulseCannon,
		IridiumFuelCells,
		JumpGate,
		LaserBeamDetector,
		LaserCannon,
		LaserRifle,
		LightningField,
		MacroGenetics,
		MagnetoGravitics,
		MassDriver,
		MatterEnergyConversion,
		MaulerDevice,
		Megafluxers,
		MerculiteMissile,
		MicroliteConstruction,
		NeutrinoPhysics,
		NeutroniumBomb,
		MacroEconomics,
		Microbiotics,
		MilitaryTactics,
		MissileBase,
		MolecularCompression,
		MolecularControl,
		MolecularManipulation,
		MoleculartronicComputer,
		MolecularTronics,
		MultiDimensionalPhysics,
		MultiphasedPhysics,
		MultiPhasedShields,
		MultiWaveECMJammer,
		NanoDisassemblers,
		NanoTechnology,
		NeuralScanner,
		NeutronBlaster,
		NeutroniumArmor,
		NeutronScanner,
		NuclearBomb,
		NuclearDrive,
		NuclearFission,
		NuclearMissile,
		OptronicComputer,
		Optronics,
		OuterSpaceSatellites,
		OutpostShip,
		PersonalShield,
		PhasingCloak,
		PhasorRifle,
		Phasors,
		PlanetaryBarrierShield,
		PlanetaryFluxShield,
		PlanetaryGravityGenerator,
		PlanetaryRadiationShield,
		PlanetaryStockExchange,
		PlanetarySupercomputer,
		PlanetoidConstruction,
		PlasmaCannon,
		PlasmaPhysics,
		PlasmaRifle,
		PlasmaTorpedo,
		PlasmaWeb,
		PleasureDome,
		PollutionProcessor,
		PositronicComputer,
		Positronics,
		PoweredArmor,
		ProtonTorpedo,
		Psionics,
		Pulsar,
		PulsonMissile,
		QuantumFields,
		RangemasterTargetingUnit,
		Recyclotron,
		ReinforcedHull,
		ResearchLaboratory,
		RoboMiningPlant,
		RoboticFactory,
		Robotics,
		ScoutLab,
		SecurityStations,
		ServoMechanics,
		ShieldCapacitor,
		SoilEnrichment,
		SpaceAcademy,
		SpaceChapelConstruction,
		SpaceEntertainmentCompound,
		SpacePort,
		SpaceScanner,
		SpaceTelescope,
		SpaceTransportation,
		StandardFuelCells,
		StarBase,
		StarFortress,
		StarGate,
		StasisField,
		StealthField,
		StealthSuit,
		StellarConverter,
		StructuralAnalyzer,
		SubspaceCommunications,
		SubspaceFields,
		SubspacePhysics,
		SubspaceTeleporter,
		SubspaceStealthResearch,
		SubterraneanFarms,
		SuperScalarConstruction,
		SurvivalPods,
		TachyonCommunications,
		TachyonPhysics,
		TachyonScanner,
		TectronicEngineering,
		TelepathicTraining,
		TemporalFields,
		TemporalPhysics,
		Terraforming,
		ThoriumFuelCells,
		TimeWarpFacilitator,
		TitaniumArmor,
		TitanConstruction,
		TractorBeam,
		TransGenetics,
		TransWarpFields,
		TritaniumArmor,
		TroopPods,
		UridiumFuelCells,
		VirtualRealityNetwork,
		WarpDissipater,
		WarpFieldInterdictor,
		WarpFields,
		WeatherController,
		WideAreaJammer,
		WormholeResearch,
		XenoPsychology,
		XenoRelationship,
		ZeonMissile,
		ZortriumArmor
	}

	public enum Facilities
	{
		AlienManagementCenter,
		ArmorBarrack,
		ArtemisSystemNet,
		ArtificialPlanetConstruction,
		AstroUniversity,
		AtmosphericRenewer,
		Autolab,
		AutomatedFactory,
		BattleStation,
		Biospheres,
		CloningCenter,
		ColonyBase,
		CoreWasteDumps,
		DeepCoreMine,
		DimensionalPortal,
		FighterBay,
		FighterGarrison,
		FoodReplicators,
		GaiaTransformation,
		GalacticCybernet,
		GroundBatteries,
		HoloSimulator,
		HydroponicFarm,
		MarineBarrack,
		MissileBase,
		PlanetaryBarrierShield,
		PlanetaryFluxShield,
		PlanetaryGravityGenerator,
		PlanetaryRadiationShield,
		PlanetaryStockExchange,
		PlanetarySupercomputer,
		PleasureDome,
		PollutionProcessor,
		PoweredArmor,
		Recyclotron,
		ResearchLaboratory,
		RoboMiningPlant,
		RoboticFactory,
		SoilEnrichment,
		SpaceAcademy,
		SpaceChapel,
		SpaceEntertainmentCompound,
		SpacePort,
		StarBase,
		StarFortress,
		StellarConverter,
		SubterraneanFarms,
		Terraforming,
		WarpFieldInterdictor,
		WeatherController,
	}

	public enum Dispatchable
	{
		ColonyShip,
		Freighters,
		OutPostShip,
		Satellite,
		TransportShip
	}
}